02-6766 494 dukeuae@eim.ae

What you will learn?

Duke-UAE provides a highly informed java programming language course.During this short course you will learn a great deal ranging from how to write simple programs in java to how to develop back-end of websites.

This course will teach the importance of object oriented programming using java, also along with that students will learn how to use basic data types, create loops, writing if-else structures, methods, classes, using inheritance , I/O handling, database in java and much more.

Everything will be taken step by step to make sure each and every student grabs the concepts.


Prerequisite or Relevant Knowledge

This course is suitable for any IT student, so the basic knowledge about computer programming is required. The student should know a little about any programming language like c, c++, visual basics etc.

Who should attend?

Anyone who is an IT person and interested to get hands on java, for back-end web development or for android applications. Those students who are facing a difficulty at learning java by themselves can without any second thought get enrolled in this course.

Course Outline

  1. Getting Started
  • Describe the key features of Java technology
  • Write, compile, and run a simple Java technology application
  • Describe the Java virtual machine’s (JVM machine’s) function
  • Define garbage collection
  • List the three tasks performed by the Java platform that handle code security
  1. Object-Oriented Programming
  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss why you can reuse Java technology application code
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • In a Java technology program, identify the following: The package statement; The import statements; Classes, methods and attributes; and Constructors
  • Use the Java technology API online documentation
  1. Identifiers, Keywords, and Types
  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Recognize Java technology keywords
  • List the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new
  • Describe default initialization
  • Describe the significance of a reference variable
  • State the consequence of assigning variables of class type
  1. Expressions and Flow Control
  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Identify and correct a Possible reference before assignment compiler error
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify Boolean expressions
  • Usage of Boolean expression in control flow
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program
  1. Arrays
  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array type to another
  1. Class Design
  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and “package-friendly”
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation
  • Identify Overloaded methods
  • Constructors
  • Method overriding
  • Super class
  • Parent class
  1. Advanced Class Features
  • Describe static variables, methods, and initializers
  • Describe final classes, methods, and variables
  • Explain how and when to use abstract classes and methods
  • Explain how and when to use nested classes
  • Distinguish between static and non-static nested classes
  • Explain how and when to use an interface
  • Identify static methods
  • Static attributes
  • Final methods
  • Final attributes
  • Interface
  • Abstract classes
  • Abstract methods
  1. Exceptions and Assertions
  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Disable assertions at runtime
  1. Text-Based Applications
  • Write a program that uses command-line arguments and system properties
  • Write a program that reads from standard input
  • Write a program that can create, read, and write files
  • Describe the basic hierarchy of collections in Java 2 SDK
  • Write a program that uses sets and lists
  • Write a program to iterate over a collection
  • Describe the collection classes that existed before Java 2 SDK
  • Identify deprecated classes and explain how to migrate from Java Development Kit (JDK) 1.0 to JDK 1.1 to Java 2 JDK
  1. Building Java GUIs
  • Describe the Abstract Windowing Toolkit (AWT) package and its components
  • Define the terms containers, components and layout managers, and describe how they work together to build a GUI
  • Use layout managers
  • Use the Flow Layout, Border Layout, and Grid Layout managers to achieve a desired dynamic layout
  • Add components to a container
  • Use the Frame and Panel containers appropriately
  • Describe how complex layouts with nested containers work
  • identify Containers
  • The associated layout managers
  • layout hierarchy of all components
  1. GUI Event Handling
  • Define events and event handling
  • Write code to handle events that occur in a GUI
  • Describe the concept of adapter classes, including how and when to use them
  • Determine the user action that originated the event from the event object details
  • Identify the appropriate interface for a variety of event types
  • Create the appropriate event handler methods for a variety of event types
  • Understand the use of inner classes and anonymous classes in event handling
  1. GUI-Based Applications
  • Identify the key AWT components and the events that they trigger
  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component
  1. Threads
  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption
  1. Advanced I/O Streams
  • Describe the main features of the java.io package
  • Construct node and processing streams
  • Distinguish readers and writers from streams
  1. Networking
  • Develop code to set up the network connection
  • Understand the TCP/IP protocol
  • Use ServerSocket and Socket classes for implementing TCP/IP clients and servers

Impact/Benefits of this Course

Java is a language with a rich API and a good object oriented practice. Most of the websites are being developed in java, along with that android development is done in java. So it has a lot of jobs available.

It is a very mature language and is easy to learn; especially with the help of our teaching staff you will feel no difficulty in understanding java.

At Course Completion

At course completion the difference will be clear as now you will be able to do programming, coding and development in java with a greater ease. You will be able to make large, extensive projects.

You will be able to use java data types, arrays, control flows. You will be able to make classes, structures, implement different functionalities and do file handling, socket programming and a lot more.

Why Duke Training Centre?

Duke training center has the experience of training since 2007.Our mission is to provide the best and the latest knowledge to our students, to make them capable enough to start their own work.We provide the quality learning and are committed to deliver the right concepts. We believe in each and every one of our students and focus on every individual.

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